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Coppercube textures
Coppercube textures









coppercube textures
  1. COPPERCUBE TEXTURES MAC OS
  2. COPPERCUBE TEXTURES FULL

Just attach it to the root node or an object in the scene (not the camera), and it should work. This can detect gestures such as swipes (swipe up, down, left right) and then triggers actions. Rotates the character to where the mouse is, moves with cursor keys. This lets an object behave as in a third person shooter mode (shadow run style): Can be called from anywhere in the window to execute the listed CopperCube actions. The attribute 'FunctionName' is the name of the global function object that is created. Very simple, for advanced features use "Editable Text Overlay" instead.īinds any CopperCube action(s) to a named javascript function. Additionally stores the text in a variable if wished.

coppercube textures

Just attach this behavior to any 2D overlay and start typing. Makes a 2D overlay behave like an edit box. Can store the text as a value for the variable, can use different cursors, supports all text keys including numpad, etc.Ħ.4 and newer, Vazahat Khan (just_in_case) Make a 2D overlay text editable in runtime. This is the example behavior from the documentation.Īnimates an object with an array of dynamically loaded textures, from your server. Will move the scene node it is attached to linearly between two 3d points. Area of movement and speed is adjustable, and it is possible to enable and disable this effect manually (see comment in source). If attached to a camera, this will slightly move the camera depending on the mouse position, creating a slight parallax scroll effect. Speed and minimal and maximal zoom adjustable. If attached to a scene node (root recommended), this will zoom the current active camera if the mouse wheel is used. Moves the node it is attached to only on the x axis, controlled by the cursor keys and with space for 'jump'. Modern third person camera and player controller with collision detection, material specific footstep sounds, customizable keys and sensitivity (at run time), shoulder view and more Makes the character this behavior is attached to move in the 3D world when clicking onto a 3D position in that world. Reads a specific line from a text file displays that line on a 2d overlay.ĥ.7 and newer, Vazahat Pathan (just_in_case) Scales an object animated to a specific target scale.ĭisables the menu of the browser which appears when doing a right-click for WebGL.Īctions for setting and resetting Steam achievements for your game. Same as 'Drag 3D Object' action, but it is possible to constrain the movement Add this action into the "when clicked onto this do something" behavior to make it dragable.

coppercube textures

Starts/stops dragging a 3d object with the mouse. Sets a custom mouse cursor in the WebGL target

COPPERCUBE TEXTURES MAC OS

Runs an action a specific amount of time laterĭynamically loads a texture either from disk (Windows, Mac OS X) or from a web server (WebGL, Flash) Sets a random value into a CopperCube variable. In the WebGL target, this toggles fullscreen mode (on and off after a second call), also supports mouse lock. Note that in Flash, only cursor keys and space work afterwards (security limit) Needs to be run from a click or key event. Supports mouse pointer locking for first person shooter cameras. In the WebGL and Flash target, this switches to Fullscreen.

COPPERCUBE TEXTURES FULL

Run this action once (like for example in the "Before first drawing do something" behavior of the root element of the first scene), and your WebGL app will from now use the full page. Fades the whole screen to or from black, and executes an action after finished.











Coppercube textures